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 Post subject: A-10 Reloading time
PostPosted: 18 Jan 2012, 23:06 
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Firstly, awesome forums :D I love the A-10 and am glad I found this website.

I just have a quick question, I am wondering what would a good baseline be for the average time it takes to reload an A-10 of external stores and cannon rounds, no hot pit refuel just ordinance being put onto/into the aircraft.

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PostPosted: 19 Jan 2012, 00:12 
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Welcome Charles.

It really depends on the load out on the frag sheet. Are you putting in a full load of ammo? What was carried on the previous flight, and will the next load out be the same. Multi racks like TER's and LAU-88's may need to be removed or installed with changing missions. Also are there mulitple load crews? Also, more often than not, when turning birds, load crews are often working side by side with crew chiefs, fuelies and other specialist. There are times when we get under eachother's feet. There really are a lot of variables to consider.

With gravity bombs, sometimes they come from the ASA needing to be fuzed and wired, and sometimes they come pre-fused and wired. Do we get pre-loaded TER's or do we have to load individual bombs on a pre-hanging TER? Same with Maverics. Are we getting them pre-loaded on a laucher or do we have to slide them on, and if so, is it a full load of 3 on a LAU-88 or is it the single rail?

Flares and Chaff are another issue. How many have be used, and how many to be replaced? Flare pod? Rockets? CBU's? JDAMS? Other?

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 Post subject:
PostPosted: 19 Jan 2012, 03:38 
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When I was a loadtoad, way back when, the baseline for any ICT regardless of configuration was 45min. Now, many of the configs could be done in much less time. Time started at first chock, and stopped at completed post-load. This included refuel, ammo, chaff/flare, the total package. Ice mentioned how many load crews, well it is supposed to be against regs to have more than one load crew on a jet at a time. Trained that way, and lived by it, until Desert Storm. We performed ICT's with two load crews per jet. One did ammo, while one did bombs. Once ammo was done, that crew would load AGM-65's, and crew chiefs loaded chaff/flare. Hell, it was fun and fast.


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 Post subject:
PostPosted: 19 Jan 2012, 07:57 
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That's what I remember fender 45 min ICT was standard.


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 Post subject:
PostPosted: 19 Jan 2012, 09:29 
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If they were loading the same exact config, no flares/chaff just plainy a pure relaoding with same weapons same configuration

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 Post subject:
PostPosted: 20 Jan 2012, 08:18 
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Charles Darwin wrote:
If they were loading the same exact config, no flares/chaff just plainy a pure relaoding with same weapons same configuration


Same weapons?? What weapons? without knowing the load all we can say is 45 mins or less for a standard USAF ICT...that is the standard.


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PostPosted: 22 Jan 2012, 06:07 
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oh ok :) sorry thanks for the answers guys!

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 Post subject:
PostPosted: 24 Jan 2012, 05:32 
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FIRST GULF WAR: WE LOADED WITH 2 CREWS PER JET AT THE FOL ON KKMC . TURN TIMES WERE 15-20 MIN. GUN LOAD 6 BOMBS (MK 82s MK 20s, OR CBUs and 2 AGM -65S APG GUYS LOADED THE CHAFF AND FLARES


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 Post subject:
PostPosted: 24 Jan 2012, 21:06 
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Thanks Carl, I appreciate the input :)

Here is another question, if you guys don't mind answering. I am asking because I am having a discussion on a change made to a game featuring the A-10A and I play DCS.

In this game(ARMA2 with ACE2 mods) the A-10A Gau-8 is set on burst mode..ie if you pull the trigger for a split second, the gun will fire for a full 2-3 seconds.

In DCS the gun fires only while the trigger is held. I see no reason DCS would have gotten something so major wrong about the best known weapon of the A-10C, but it is possibly something that was changed between the A and C variants. Although I can't imagine that the A variant didn't have the same system as I see no reason why the gun would have a burst feature at all.

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PostPosted: 25 Jan 2012, 04:00 
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In addition to the burst mode (124 rounds +3/-2), we have the Sniper mode...single round per trigger pull. That really takes skill!

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PostPosted: 25 Jan 2012, 12:31 
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Charles Darwin wrote:
Thanks Carl, I appreciate the input :)

Here is another question, if you guys don't mind answering. I am asking because I am having a discussion on a change made to a game featuring the A-10A and I play DCS.

In this game(ARMA2 with ACE2 mods) the A-10A Gau-8 is set on burst mode..ie if you pull the trigger for a split second, the gun will fire for a full 2-3 seconds.

In DCS the gun fires only while the trigger is held. I see no reason DCS would have gotten something so major wrong about the best known weapon of the A-10C, but it is possibly something that was changed between the A and C variants. Although I can't imagine that the A variant didn't have the same system as I see no reason why the gun would have a burst feature at all.


Comparing ARMA2 to DCS is like saying the original atari and Playstation3 are equals....

DCS is correct....

PS...Coach...like your reply :D

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 Post subject:
PostPosted: 25 Jan 2012, 14:14 
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wasn't comparing accuracy or graphics..or optimization, or really anything else :P I play arma for the infantry sim of it and it is occasionally gun to flt eh hawg in ArmA as CAS but no there not in the same league at all :shock:


was only wondering about the burst because when I asked about getting it fixed i was told the gau-8 burst was correct, mentioned it wasnt in DCS, was told it must have been changed in the C variant so even though i couldnt imagine a reason to make it a burst weapon i figured I would ask the experts since I had already asked about reloading time :)

\"Later this was changed to a fixed rate of 3,900 rpm.[9] In practice, the cannon is limited to one and two-second bursts to avoid overheating and conserve ammunition; barrel life is also a factor\"

from

http://en.wikipedia.org/wiki/GAU-8_Avenger

so is the gun limited in the duration of it's fire by a hard limiter or by regulation?

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 Post subject:
PostPosted: 25 Jan 2012, 17:45 
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Charles Darwin wrote:
wasn't comparing accuracy or graphics..or optimization, or really anything else :P I play arma for the infantry sim of it and it is occasionally gun to flt eh hawg in ArmA as CAS but no there not in the same league at all :shock:


was only wondering about the burst because when I asked about getting it fixed i was told the gau-8 burst was correct, mentioned it wasnt in DCS, was told it must have been changed in the C variant so even though i couldnt imagine a reason to make it a burst weapon i figured I would ask the experts since I had already asked about reloading time :)

"Later this was changed to a fixed rate of 3,900 rpm.[9] In practice, the cannon is limited to one and two-second bursts to avoid overheating and conserve ammunition; barrel life is also a factor"

from

http://en.wikipedia.org/wiki/GAU-8_Avenger

so is the gun limited in the duration of it's fire by a hard limiter or by regulation?


NEVER quote wikipedia...I could go there drunk and change everything.

I'm not a weapons troop so I could be off a little but...

The only limiter is the pilot and how long they hold the trigger. There is a rounds limiter that is set on the ground but that is total rounds expended, not rounds allowed each time you pull the trigger.

The A model did have where you could select the gun rate to low or high but low it jamed but again nothing to set how may rounds could be fired each time you pull the trigger.

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 Post subject:
PostPosted: 25 Jan 2012, 19:19 
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Coach wrote:
In addition to the burst mode (124 rounds +3/-2), we have the Sniper mode...single round per trigger pull. That really takes skill!

Coach


Ok I'm fairly sure this is all sarcasm..but I linked to this thread in the forums of the mod i am trying to get corrected and this post was referenced as not being sarcastic but instead being a true statement so...

Coach for clarification please:

1 Burst mode: just like in an m4 three round burst mode, the A-10A only has the option of firing a preset ammunition(ex 124 rounds)/specific duration(ex 1 second) no matter how short a duration the actual trigger is held down

so in practice this would be; pilot depresses trigger for .1 seconds; Gau-8 fires for a preset 1 second or 124 rounds

is #1 true or false?

#2 sniper mode..nuff said..true or false?

sorry for asking the same questions over and over :?

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 Post subject:
PostPosted: 25 Jan 2012, 19:57 
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Charles Darwin wrote:
Coach wrote:
In addition to the burst mode (124 rounds +3/-2), we have the Sniper mode...single round per trigger pull. That really takes skill!

Coach


Ok I'm fairly sure this is all sarcasm..but I linked to this thread in the forums of the mod i am trying to get corrected and this post was referenced as not being sarcastic but instead being a true statement so...

Coach for clarification please:

1 Burst mode: just like in an m4 three round burst mode, the A-10A only has the option of firing a preset ammunition(ex 124 rounds)/specific duration(ex 1 second) no matter how short a duration the actual trigger is held down

so in practice this would be; pilot depresses trigger for .1 seconds; Gau-8 fires for a preset 1 second or 124 rounds

is #1 true or false?

#2 sniper mode..nuff said..true or false?

sorry for asking the same questions over and over :?


It's sarcasm I can assure you of that...

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PostPosted: 26 Jan 2012, 00:37 
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Okay all you cavemen. We have not accomplished ICTs for several years. But, with the curent T.O.s, 45 min is about right as the quickest I have seen with a normal combat configuration, if you can nail down what a normal combat config is.

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PostPosted: 26 Jan 2012, 08:07 
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CajunA10Pilot wrote:
Okay all you cavemen. We have not accomplished ICTs for several years. But, with the curent T.O.s, 45 min is about right as the quickest I have seen with a normal combat configuration, if you can nail down what a normal combat config is.


"Cavemen" ?? Wow and here I thought I was a combat vet. but, now that things have changed in the A-10 world I'm now a caveman. :shock: And look our answer was right but for the wrong reason...guess it is like I've always been told, even a broken clock is right twice a day. [lol]


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PostPosted: 26 Jan 2012, 13:05 
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CajunA10Pilot wrote:
Okay all you cavemen. We have not accomplished ICTs for several years. But, with the curent T.O.s, 45 min is about right as the quickest I have seen with a normal combat configuration, if you can nail down what a normal combat config is.


"Cavemen" that's a good introduction post...

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PostPosted: 26 Jan 2012, 20:46 
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Now we are a sensitive bunch. Did not mean to rub anyone. ICTs have been replaced by CSOs. BTW, this was not an initial post as I have been terminated a few times over the years. No worries, we are all on the same team.

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 Post subject:
PostPosted: 27 Jan 2012, 09:24 
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CajunA10Pilot wrote:
Now we are a sensitive bunch. Did not mean to rub anyone. ICTs have been replaced by CSOs. BTW, this was not an initial post as I have been terminated a few times over the years. No worries, we are all on the same team.


Nope not sensitive just don't like being insulted by someone new to the forum....and yes... you are new to the forums because if you can't maintain one screen name over time then you are new member every time you post under a new name. On the same team...that remains to be seen.

Guess there may be more to come on this one... :roll:


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 Post subject:
PostPosted: 27 Jan 2012, 12:31 
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CajunA10Pilot wrote:
Now we are a sensitive bunch. Did not mean to rub anyone. ICTs have been replaced by CSOs. BTW, this was not an initial post as I have been terminated a few times over the years. No worries, we are all on the same team.


And CSOs are just as dumb as ICTs....they keep doing them in the 75h and it takes longer to turn a jet doing a CSO than it does for me to turn doing a normal thru flight....

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PostPosted: 28 Jan 2012, 12:42 
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I hated trying to do those CSO's in the 75th. It was a pain in the butt. I'd rather do a regular turn anyday. Do they still make the CSS wear that dumb vest?

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 Post subject:
PostPosted: 28 Jan 2012, 17:03 
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CSOs replaced ICTs about 10 years ago, but the concept is similar, but different. I don't think you can fuel and load simultaneously in a CSO, IIRC.

In the cold war, we used to back an A-10 and a fuel truck into the HAS, close the door and do a refuel, rearm (gun, mavericks and C/F) in 30 minutes.

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 Post subject:
PostPosted: 29 Jan 2012, 04:51 
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Charles Darwin wrote:
Coach wrote:
In addition to the burst mode (124 rounds +3/-2), we have the Sniper mode...single round per trigger pull. That really takes skill!

Coach


Ok I'm fairly sure this is all sarcasm..but I linked to this thread in the forums of the mod i am trying to get corrected and this post was referenced as not being sarcastic but instead being a true statement so...

Coach for clarification please:

1 Burst mode: just like in an m4 three round burst mode, the A-10A only has the option of firing a preset ammunition(ex 124 rounds)/specific duration(ex 1 second) no matter how short a duration the actual trigger is held down

so in practice this would be; pilot depresses trigger for .1 seconds; Gau-8 fires for a preset 1 second or 124 rounds

is #1 true or false?

#2 sniper mode..nuff said..true or false?

sorry for asking the same questions over and over :?



Think about what you are asking. First of all, the rds limiter is placed in the no limit position during combat. Secondly, the limiter only limits the overall number of rds the pilot can fire for the duration of his flight. Way back when, 150 to 300 was typical for training missions. Heck, sometimes they would fly with cold guns. The gun only fires when the trigger is depressed and stops firing once it is released. Well actually there is a 70 millisecond coast down but that is not perceptable to the human eye. Think about it, why would you even want a weapon like that to continue firing once the pilot made the decision to stop firing?

The best advice I coudl give you, is stop trying to learn about any weapon system thru the use of sims. Reality vs. Fantasy, day and night, apples and oranges, etc...


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 Post subject:
PostPosted: 29 Jan 2012, 08:45 
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fenderstrat72 wrote:
Charles Darwin wrote:
Coach wrote:
In addition to the burst mode (124 rounds +3/-2), we have the Sniper mode...single round per trigger pull. That really takes skill!

Coach


Ok I'm fairly sure this is all sarcasm..but I linked to this thread in the forums of the mod i am trying to get corrected and this post was referenced as not being sarcastic but instead being a true statement so...

Coach for clarification please:

1 Burst mode: just like in an m4 three round burst mode, the A-10A only has the option of firing a preset ammunition(ex 124 rounds)/specific duration(ex 1 second) no matter how short a duration the actual trigger is held down

so in practice this would be; pilot depresses trigger for .1 seconds; Gau-8 fires for a preset 1 second or 124 rounds

is #1 true or false?

#2 sniper mode..nuff said..true or false?

sorry for asking the same questions over and over :?



Think about what you are asking. First of all, the rds limiter is placed in the no limit position during combat. Secondly, the limiter only limits the overall number of rds the pilot can fire for the duration of his flight. Way back when, 150 to 300 was typical for training missions. Heck, sometimes they would fly with cold guns. The gun only fires when the trigger is depressed and stops firing once it is released. Well actually there is a 70 millisecond coast down but that is not perceptable to the human eye. Think about it, why would you even want a weapon like that to continue firing once the pilot made the decision to stop firing?

The best advice I coudl give you, is stop trying to learn about any weapon system thru the use of sims. Reality vs. Fantasy, day and night, apples and oranges, etc...


If you read all the posts you'll see that I'm not trying to learn about a weapon system from a sim(calling arma a sim for the a-10 is laughable anyways) but rather trying to improve the game trough getting the error im describing fixed and since I couldn't find anything concrete on websites describing the GUA-8 on google, and the ones I did noted that the gun was in practice limited to 1 -2 second bursts..the mod developers took this to mean that it could fire in and 2 second bursts but not longer or shorter.

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