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PostPosted: 09 Apr 2003, 05:20 
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Joined: 03 Apr 2003, 02:55
Posts: 50
hey
I wonder if any of you guys who fly the hog have played 'a-10 cuba' or 'USAF'.
Cause i want to know whether either of them are acurate.
There both pretty similar but one difference is that 'A-10 cuba' simulates the a-10 as almost 'underpowered' and 'USAF' deffenetly simulates the a-10 as overpowered.

Any justification?
thanks IvantheGreat


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PostPosted: 09 Apr 2003, 18:22 
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Joined: 30 Mar 2003, 11:46
Posts: 48
i played a demo of a-10 cuba and USAF a long time ago...i'm not a pilot myself, but i read real manuals. I think a-10 cuba was somewhat ok...
USAF was more arcade though. The a-10 has a radar and it's clearly overpowered. Most of the cockpit functions are not there or not realistic.
I personally prefer falcon4. The new 'Superpack3' mod is amazing, and it allows you to fly the hog with a free-ware pit
(i recommend 'aeyes'). It doesnt do a great job modeling the a-10 flight-model or it's functions, but it comes closest to the flight experience. It's still more of a F-16 sim, but a great one at that, i read some of the F-16C Blck 50/52 manuals to get it right, alone the engine start-up takes about 7 minutes (even longer to calibrate the INS and manually store VIP/OA/VRP-Points).
So i don't think there is any real realistic sim out there for the a-10.
But LOMAC and Falcon OIR (if it finally overcomes the problems) are in the works and look promising...
By the way do hog-drivers use VIP/OA/VRP, too? Would make sense, but i wouldn't know on what 'computer' to store them ;)


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PostPosted: 09 Apr 2003, 20:42 
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Joined: 03 Apr 2003, 09:09
Posts: 70
<BLOCKQUOTE id=quote><font size=1 face="Verdana, Arial, Helvetica" id=quote>quote:<hr height=1 noshade id=quote>By the way do hog-drivers use VIP/OA/VRP, too? Would make sense, but i wouldn't know on what 'computer' to store them ;) <hr height=1 noshade id=quote></BLOCKQUOTE id=quote></font id=quote><font face="Verdana, Arial, Helvetica" size=2 id=quote>

no.

<BLOCKQUOTE id=quote><font size=1 face="Verdana, Arial, Helvetica" id=quote>quote:<hr height=1 noshade id=quote> I wonder if any of you guys who fly the hog have played 'a-10 cuba' or 'USAF'.
Cause i want to know whether either of them are acurate.
There both pretty similar but one difference is that 'A-10 cuba' simulates the a-10 as almost 'underpowered' and 'USAF' deffenetly simulates the a-10 as overpowered.

Any justification?

<hr height=1 noshade id=quote></BLOCKQUOTE id=quote></font id=quote><font face="Verdana, Arial, Helvetica" size=2 id=quote>

Nope

<BLOCKQUOTE id=quote><font size=1 face="Verdana, Arial, Helvetica" id=quote>quote:<hr height=1 noshade id=quote>i read some of the F-16C Blck 50/52 manuals to get it right, alone the engine start-up takes about 7 minutes (even longer to calibrate the INS and manually store VIP/OA/VRP-Points).
<hr height=1 noshade id=quote></BLOCKQUOTE id=quote></font id=quote><font face="Verdana, Arial, Helvetica" size=2 id=quote>

Sp3 is not realistic. in fact it models the wrong engine for the Block 50/52.

Startup sequence is not accurate nor are 90% of what SP3 models.


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 Post subject:
PostPosted: 10 Apr 2003, 05:18 
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Joined: 03 Apr 2003, 02:55
Posts: 50
thanks guys
at least i can get some sleep now...

(mental note: Commision someone to create good a-10 flight sim...)

Ivan


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